Isaac’s girlfriend Nicole is on board, and he and a small team have been sent to fix what is presumed to be an error in communication equipment. Known as a ‘Planet Cracker’ class mining ship – where by it literally cracks planet’s surfaces open in search of minerals and resources – it is conducting an illegal mining operation of planet Aegis VII before sending out a distress call and going dark. We play as Isaac Clark, a engineer aboard a ship on their way to the USG Ishimura. In case you’re new to the series, let me give you a quick set-up. Not that I’m complaining Dead Space initially hooked me in with a short series of motion-comics detailing the story, and the game’s tale is just as good as ever. There have been a few tweaks, and some side missions added in, but for the most part this is the same story again. Those who’ve played the original release will find the story and flow much the same here. But we’re rarely left alone for too long, and I definitely felt under threat more of the time than in 2008. In practice, I’m not sure I really noticed this much, though it’s hard to tell when a I was faced with a scripted encounter or the ID kicking in. This is supposed to monitor our play session and call in monsters if it feels we’re having a bit of an easier time of things. Motive also make use of what they call the Intensity Director. Even just one or two at a time can be enough to cause a bit of light cursing, and just wait until one of the bigger dudes drops in for a visit. Lights go out, vent hatches burst open, and we’re not granted light back until the very last moment, usually when one of the enemies are almost face to face with us. EA Motive don’t fuck around when it comes to stacking the deck against us too. It rarely got any less tense when I could hear a Necro coming but couldn’t see them until my flashlight danced across them. The use of light and shadow is far improved here, though the impressive amount of detail in each scene is still easily visible thanks to Issac’s flashlight or the many ambient light sources around the USG Ishimura. There’s been a few moments where I was prepared for an attack thanks to a memory of the original release, but I’ve still found myself fumbling in fright multiple times as I get ambushed by unseen Necromorphs from behind, above, or simply out of a vent beside me. Even the simplest walk down a corridor has an air of tension that other games can only dream of, and the jump scares and random feeling attacks truly caught me off guard on more than one occasion. Dead Space is oozing (sometimes literally) in atmosphere. Comparison shots make the original game look lit up like a carnival, while those grim mutated Necromorphs don’t hold a candle to the 2023 versions. The main gist of this remake is in the presentation – and what an up-spuff it has received. Enter Dead Space – a thorough technical remaking that does a masterful job of bringing that 14 year old feeling of genuine terror back. Fast forward to 2023 and while it could be argued the game is as good as ever, there’ s no denying the technical sheen has been lost somewhat. It was the first true contender to my love of survival horror’s premier series Resident Evil, and I still recall moments where I recoiled in genuine fright as another monstrosity lurched out from the shadows. When Dead Space originally released in 2008 I – like a lot of the gaming world – was blown away by the technically impressive, horrifying experience.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |